LoFi Prototyping (A Low-Cost Prototyping Process)
(First posted by echoseven labs partner, Matthew Hannus, on Medium. The topic covers one of our projects, but the process applies to all!)
We are knee deep in development of the core platform for Bound, my new company focused on reimagining the user experience for prose fiction. I thought I would share how we went from concept to the first line of code. Bound has not raised any capital so over the last year I needed to get the most out of limited resources and tools before I could justify investing real money into development.
During my time in gaming, I too often saw costs grow as the team expanded to try to get an increasingly higher fidelity prototype without maximizing what could be done with simple tools. A very expensive prototyping process naturally leads to a desire to cut the prototyping process short before some basic design questions have really been answered.
It can be difficult for someone that is not a designer or developer to keep the cost of design and prototyping as low over multiple iterations.
So how did I do this for Bound?